2010-05-15, 09:30 AM
I'm pretty sure they'll revise it under a damage cap formula, skill % reductions, and other things to reduce and balance the PvP.
Some examples:
Base 100% skill damage for all skills.
Skills surpassing 200% would get a 10% per every 100% of doubled damage. (ie. 200% = 110%)
A damage cap of about 1000 regardless of move. (ie. Snipe, Hammer)
Magic Guard and Meso Guard work as they do.
Drain skills work, although someone might object this.
Some examples:
Base 100% skill damage for all skills.
Skills surpassing 200% would get a 10% per every 100% of doubled damage. (ie. 200% = 110%)
A damage cap of about 1000 regardless of move. (ie. Snipe, Hammer)
Magic Guard and Meso Guard work as they do.
Drain skills work, although someone might object this.

