JoeTang Wrote:Combo Critical stacks up to 10 times; adds +6% Rate, and +10% Damage; has innate 10% Rate and +100% Damage; maximum of 70% Rate and +200% Damage.
Do you happen to know how this works at lower levels?
Fiel's thread lists 3 values
% chance to crit per stack
% damage added per stack
number of stacks
Obviously these are wrong since it goes 10% 10% 6 on max level, but which 10s do these correspond to? Seems to be 3 10s involved in it - base chance to crit (10%), damage added per stack (10%) and number of stacks (10).
Level 1 has ones all around, which means either
- 10% base chance to crit, +1% per stack, 1 stack (max of 11% chance to crit for 101% damage) -> I'm assuming this one for now, as it would mean Fiel's table just has the numbers swapped around, not a missing value.
- 1% base chance to crit, +10% per stack, 1 stack (max of 2% chance to crit for 110% damage)
- 1% base chance to crit, +1% per stack, 10 stacks (max of 11% chance to crit for 110% damage)
- 1% base chance to crit, +1% per stack, 1 stack (max of 2% chance to crit for 101% damage)
It doesn't really matter with 1 point cause none of these are particularly useful, but it does kinda affect how it ramps up.

