2010-04-27, 09:53 PM
1)Gardevoir- For oh so many reasons that have already been mentioned. One major thing though would be teleport. It'd be an emergency fall back. It'd tire the hell out of gardevoir to teleport all of my pokes, especially if they're a bit far away, but she can do it as a last resort.
2)Clefable- Can be used as a lure technically since the virus wont affect her (?) (Magic Guard); boosted facade <3. Heal Bell. Toxic.
3)Breloom- Spore for mass sleep. Brick break for sheer stregth and wall breaking. Swords Dance = anything not resistant to his attacks pretty much goes down. Seed Bomb's almost pretty strong. Heals when poisoned is a plus. Could have clefable use toxic on breloom and itself and then just remove it when it's inconvenient with heal bell. (When would it be inconvenient).
4)Mismagius- The needed ghost type to peek through walls. Mid range support with shadow ball. Perish Song as a last resort if I see way too many opponents and I can't use Gardevoir to teleport us away. Breloom comes out after P. Song (so it's not affected) and spores anything nearby. Mismagius can substitute to leave decoys behind as traps. Levitation helps reach high places such as fruits in trees.
5)Ampharos- Light source at night. Power source if needed. Discharge helps clear out lots of enemies at once. Gotta make sure none of my guys are near though. Gardy's teleport helps with that.
6)Absol- Helps cut things. Senses danger and Super Luck (as said before). Sucker Punch let's it get the upper hand since enemy zombies will probably carelessly just charge ahead. Swords dance before a sucker punch let's it pick off most things so long as it can take em on 1v1.
1 on 1 battles against zombies are ok. A mass zombie attack get's taken care off either by sending out only Mismagius -> Perish Song, recall her and have gardy teleport us or breloom spore.
2)Clefable- Can be used as a lure technically since the virus wont affect her (?) (Magic Guard); boosted facade <3. Heal Bell. Toxic.
3)Breloom- Spore for mass sleep. Brick break for sheer stregth and wall breaking. Swords Dance = anything not resistant to his attacks pretty much goes down. Seed Bomb's almost pretty strong. Heals when poisoned is a plus. Could have clefable use toxic on breloom and itself and then just remove it when it's inconvenient with heal bell. (When would it be inconvenient).
4)Mismagius- The needed ghost type to peek through walls. Mid range support with shadow ball. Perish Song as a last resort if I see way too many opponents and I can't use Gardevoir to teleport us away. Breloom comes out after P. Song (so it's not affected) and spores anything nearby. Mismagius can substitute to leave decoys behind as traps. Levitation helps reach high places such as fruits in trees.
5)Ampharos- Light source at night. Power source if needed. Discharge helps clear out lots of enemies at once. Gotta make sure none of my guys are near though. Gardy's teleport helps with that.
6)Absol- Helps cut things. Senses danger and Super Luck (as said before). Sucker Punch let's it get the upper hand since enemy zombies will probably carelessly just charge ahead. Swords dance before a sucker punch let's it pick off most things so long as it can take em on 1v1.
1 on 1 battles against zombies are ok. A mass zombie attack get's taken care off either by sending out only Mismagius -> Perish Song, recall her and have gardy teleport us or breloom spore.

