2010-04-21, 07:33 PM
Ok, imagine this. 10% mastery rolls a dice that lets you land any hits from 10% your potential damage to 100% your potential damage. Potential damage is 100%. If you have 60% mastery, you can only roll from 60% to 100%, and therefore, can't hit tiny 10% damage hits.
As an example, 100% mastery would make you hit always the best possible outcome. ALWAYS. Like the same number over and over.
As an example, 100% mastery would make you hit always the best possible outcome. ALWAYS. Like the same number over and over.

