Sarah Wrote:I still don't understand. All skills seem to end up at 60% mastery; if it goes by the players min and max attack shouldn't they all end up hitting for the same amount of damage?
Mastery creates the minimum out of the maximum: Min = (PrimaryStat * 0.9 * Mastery + SecondaryStat) * WeaponAttack / 100
You either make direct use of your damage range, or you think of your range as (54%~100%) output. It's just that non-magicians have their mastery shown, while magicians don't (Theirs is always 60% anyway). I don't exactly remember if skills of other classes have built-in masteries, but I'm under the impression that most of them are by default 10% (subsequently brought up to 60% by the universal Mastery Skill).
For Magicians, I believe they only have 1 type of Mastery that's built-in within the skills themselves, except for Evans, this number is always "60%". As for how that "60%" affects your actual damage range is JoeTang's place to elaborate.
Evans, however, have both types of built-in local masteries and a universally governing Mastery Skill, so I'm unsure how they interact with each other.

