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Imagine a Scribblenauts 2...
#11
Alloy Wrote:If you saw the LOOOOOONG text, it talked about that part too. They are improving EVERYTHING people complained about. Less levels, more thought ones. Like a wedding crasher one, for example. You need to get past the guard, with a suit, for example. Then, withdraw the ex-boyfriend's present, but without giving yourself out. Like putting it on a bag, for example. Then, getting out, and etc. Or a secret agent mission, making you grab a microfilm from a contact, and deploying it somewhere, without being seen by cameras... I remember it said some complex stuff. And the levels have like objectives you need to fulfill.

As cool as those might sound, there's a very fine line between a complex, challenging, engaging level, and a pain in the ass level that makes you throw your DS at the wall. :/
Issue I see with an editor is lack of motivation: When you can make ANYTHING, where do you start?

Still excited for this. :]

Edit:
I still want to see some kind of system for adding new words for existing sprites*, and new sprites + word combos.

*Chinchilla, guinea pig, and hamster all had the same sprite in the first game.
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Messages In This Thread
Imagine a Scribblenauts 2... - by Alloy - 2010-04-15, 08:03 PM
Imagine a Scribblenauts 2... - by Jon - 2010-04-15, 11:22 PM
Imagine a Scribblenauts 2... - by Cyadd - 2010-04-15, 11:55 PM
Imagine a Scribblenauts 2... - by Super_cyp - 2010-04-16, 02:26 AM
Imagine a Scribblenauts 2... - by Alloy - 2010-04-18, 09:15 AM
Imagine a Scribblenauts 2... - by Corn - 2010-04-18, 10:51 AM
Imagine a Scribblenauts 2... - by Jon - 2010-04-18, 04:56 PM
Imagine a Scribblenauts 2... - by Hazzy - 2010-04-18, 05:47 PM
Imagine a Scribblenauts 2... - by Alloy - 2010-04-18, 07:37 PM
Imagine a Scribblenauts 2... - by Lozmaster - 2010-04-18, 07:48 PM
Imagine a Scribblenauts 2... - by Hazzy - 2010-04-18, 07:53 PM
Imagine a Scribblenauts 2... - by Alloy - 2010-04-18, 08:14 PM
Imagine a Scribblenauts 2... - by Solarboy - 2010-04-19, 07:39 PM

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