Alloy Wrote:If you saw the LOOOOOONG text, it talked about that part too. They are improving EVERYTHING people complained about. Less levels, more thought ones. Like a wedding crasher one, for example. You need to get past the guard, with a suit, for example. Then, withdraw the ex-boyfriend's present, but without giving yourself out. Like putting it on a bag, for example. Then, getting out, and etc. Or a secret agent mission, making you grab a microfilm from a contact, and deploying it somewhere, without being seen by cameras... I remember it said some complex stuff. And the levels have like objectives you need to fulfill.
As cool as those might sound, there's a very fine line between a complex, challenging, engaging level, and a pain in the ass level that makes you throw your DS at the wall. :/
Issue I see with an editor is lack of motivation: When you can make ANYTHING, where do you start?
Still excited for this. :]
Edit:
I still want to see some kind of system for adding new words for existing sprites*, and new sprites + word combos.
*Chinchilla, guinea pig, and hamster all had the same sprite in the first game.

