2010-04-18, 03:46 PM
Me on basil Wrote:Thorns is difficult because of the way they seemed to have coded types of crit bonuses.
From what i can see, there are a few types of crit "slots" a character has. A base crit slot (critical punch, critical throw/toss, etc), a buff crit slot (thorns, SE), and an equipment crit slot. You can have as many equipment crit slots as you do number of equipments. That is, if every one of your equipments gave crit, they are totaled and added to the equipment crit slot. Buff crit is self explanatory, as well as base crit slot. Thorns only affects classes with their base crit slot filled if the crit chance is lower than 35%. This explains why evans are affected by thorns.
Unfortunately, stun mastery seems to fit in the base crit slot but with the condition that the monster must be stunned. This is why "thorns only affects buccaneers if the monster is stunned". However, since the crit chance is higher than 35%, thorns adds no effect to stunned monsters.
Carrot Wrote:Huh. Wouldn't this mean "even though it would utterly fail in practice) in theory a Bucc could skip out on Stun Mastery (or leave it to the point where it was >35%), and get the Thorns boost for bosses? Not interested in ruining a Marauder build to test it out or anything, however it seems like an interesting premise for someone wanting a "decent bossing and terrible training" Bucc to use.
My response Wrote:I would test it out and see if thorns works on a marauder without stun mastery/level 1 stun mastery first. If that works and said marauder had a max thorns mule, then that's perfectly reasonable. Though you couldn't really take a thorns mule on bosses or anything.
Does anyone see this as a viable build? The 20 points in stun mastery could go towards lolwave, and if you have a thorns mule training and bossing becomes much easier.

