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My conclusion on Gravity and RainDance in conjunction.
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Gravity is not a weather-effect, but rather, similar to a temporary status that affects even switch-ins. Bulbapedia's description:

Quote:Gravity disables moves that requires the user to go into the air, including Bounce, Fly, Splash, Jump Kick and Hi Jump Kick, and the moves that require levitation such as Magnet Rise. If a Pokémon is using Fly or Bounce when Gravity comes into effect, it will immediately be stopped.
It also disables the immunity of Flying-type Pokémon and Pokémon with the Levitate ability to Ground-type moves. Spikes, Toxic Spikes and Arena Trap will also affect the Flying-type Pokémon and the Pokémon with Levitate. It also decreases the Evasion of all Pokémon in battle by two stages.
After five turns, the intense gravity will wear off, much like a weather condition (though weather conditions do not supersede it)
After testing this immensely on my Rain Dance team, I've learned several things.



a) Jirachi is literally, a must for RD teams
b) Gravity + RD works extremely well with anything that has low-acc and is water-elemental or electric-elemental (duh):
ie ---- Thunder, Zap Cannon, Hydro Pump, etc
c) Though Gravity shouldn't be required, it helps if you want to have a back-up in case your water-typing Pokemon gets screwed over a bit by anything Gyarados or / and it's mother. [ie: Gravity -> Thunder = GG Gyarados, instaKO]





Gravity can work in conjunction with SandStorm, though the effect isn't as helpful. Gravity+Sandstorm = little insignificant damage, but all Flying-types+Levitating ability Pokemon gets fcked by EQ if that's your only resort. This works extremely well for Skarmory, who likes to laugh at Ttar during 3rd gen. Well, too bad Ttar has Fire Punch now, gg Skarm. But for Pokemon such as Flygon who has mediocre spe. att stats, using EQ @ Skarm after a Gravity = gg.

Highly recommending RD teams to start using Gravity. Gravity has uses for Dynamic Punch as well.

PS: I think people just under-estimate Gravity. I rarely see it in any of the OU matches I've played. I've abused Gravity as much as possible to get as much benefits out of EQ, Dynamic Punch, Thunder, and of course, Spikes + Tox Spikes per match.
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My conclusion on Gravity and RainDance in conjunction. - by Khoi - 2010-04-15, 02:44 PM

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