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A little experiment
#4
I wouldn't have been here for 4.5 years and only have a main in the 12X with a maximum of a 3 month break if I didn't have this mentality. And I was never a heny hoe either. In fact, more or less since FoG parties, I went solo for my entire time.

Shidoshi Wrote:It's quite hard to go back the mentality of "fun of the journey" after you've read alot about the game (mechanics, builds, etc).

My view on it:
-Never train for too long on the same training spot.
-Never train for too long non-stop.
-Do PQs and talk to random people.
-Obsess over non-hardcore stuff like monster cards, medals, quests, etc.
-Spend time on maple just chatting with friends or random people.
-Don't buy 2x cards to force a schedule on your playtime.
-Explore new areas and maps to the best of your ability.
-Savour every new level, new skills, job advancements as great accomplishments.
-READ the stories that are on the quests.
-Set short-range achievable goals and work towards completing them.


This should probably make you have a more enjoyable experience in maple.

Mostly this. In addition, I looked forward and USED every single class piece of equipment avaliable from 1-110. And it's not about funding, I personally searched out the items that dropped and made the ones that didn't. Long while ago, nothing dropped the level 50 crossbow, Rower. I used the NPC in ludi to make it myself using a stimulator way back. Mind you, the definition of funded is different from what it used to be. Back in the perion age, I couldn't afford regular pots until about level 37, but I think that opportunity for just standing there while you heal gave you more time to strike up conversation with people.
I do like some of the things that NEXON has done over the years such as the addition of Maker, the monster book, and jump-down (somewhat unrelated); however they have also added things to make it too streamlined so that people skip through the areas worth experiencing. Common equipment and the extreme emphasis on stats which in the long run don't do that much and systems that emphasize on leveling as fast as possible has made it into the game you see today. The game you actually have to look hard to find the experince that I've had and you are looking for.



Genuinely, I don't think you'll really be able to achive this in MS now unless you can completely ignore others asides from friends and go nowhere near the FM. My recommendation is to either wait for a beta of a game you like to open or find a game without much of a market. Economics creates standards and values on both people and expectations. Tespia and Mabi Beta were quite fun in this reguard. People treated each others as equals and gave items they didn't need or couldn't use to anyone who asked or happened to be able to use them. The transition from a game to a buisness is the ultimate bain of MMOs in my eyes. Yet it happens to all of them over time it seems...
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Messages In This Thread
A little experiment - by Adramelech - 2010-04-13, 10:58 PM
A little experiment - by Sn1perJohnE - 2010-04-13, 11:11 PM
A little experiment - by Shidoshi - 2010-04-13, 11:25 PM
A little experiment - by ChaosCorpse - 2010-04-14, 01:05 AM
A little experiment - by SunnySis - 2010-04-14, 01:07 AM
A little experiment - by ThatWasMyKil - 2010-04-14, 04:18 AM
A little experiment - by Shidoshi - 2010-04-14, 06:20 AM
A little experiment - by Adramelech - 2010-04-14, 09:59 AM
A little experiment - by LittlePrincess - 2010-04-14, 02:17 PM
A little experiment - by Blup - 2010-04-14, 04:10 PM

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