ClawofBeta Wrote:Oh yeah, and there's an extent to which you can surprise people with unpredictable threats. I mean, probably every single Southperryian knows that my Metagross isn't an Agillgross by now.
I'm not sure about Gravity on a Weather Team, as Gravity is kind of like it's own "Weather" by itself, but hey, I never saw it in action.
Right, Gravity + Weather = lolwat. Originally, I intended Gravity+Rain Dance+Thunder for maximal damage. Then I realized it does not work that way. However, even with Gravity and a different weather on the same team, believe me, it helps. I can't recall how many times someone switched to Raikou or something as soon as I RD'd, so I sent out Jirachi to Gravity. Then just spammed Dynamic Punch like crazy and confused their entire team unless they have a Dusclops. :|
One weather negates the other, but it's helpful if let's say, you're using a RD team, but most of your Pokemon are Water-types, so you cancel it out with Gravity and use another Pokemon that can make full 100% use of it.
IE:
Jirachi@Lefties
-Thunder
-Gravity
-Dynamic Punch
-Whatever here [Personally, I have U-turn to scout. But you could do Wish to heal Jirachi or any other Pokemon]
Thunder makes good use of both Gravity and Rain Dance, if one goes away in replacement for the other, Thunder still gets a major boost. D-punch hits extremely well after Gravity takes effect, but it takes a while to set-up since I waste 1 single turn to set up Gravity. I spam D-punch the entire match, if DD-Gyara comes in, I Thunder the sucker. It's weird that Gravity+Sandstorm/RainDance being in the same team, but it has it's uses. Less for Gravity+Sandstorm since one weather negates Levitate AND Magnet Rise, as well as giving you the ability to hit Flying types with Ground-attacks, but you lose the weather-damage advantage over the other team.

