2010-04-07, 10:49 AM
Looks like a semi-overhaul of the equip system. They're making it much more complex. In addition to the ranks, items can have interesting skill effects like in other games. These skill effects probably come with the ranks. MP restore probably passively increases your MP recovery.
One thing they can't really change is how terrible certain existing features of this game are. There are no interesting monsters to fight - they all die in 1-2 hits. HP/MP are useless stats except for to survive a hit, and then you pot up to full health. This makes a lot of features they could add redundant and useless. Why the pineapple do I care about a small chance of stunning or poisoning a monster when it'll die in 2 hits and freezing is already an integral part of my attack pattern?
One thing they can't really change is how terrible certain existing features of this game are. There are no interesting monsters to fight - they all die in 1-2 hits. HP/MP are useless stats except for to survive a hit, and then you pot up to full health. This makes a lot of features they could add redundant and useless. Why the pineapple do I care about a small chance of stunning or poisoning a monster when it'll die in 2 hits and freezing is already an integral part of my attack pattern?

