2010-04-06, 01:06 PM
(This post was last modified: 2010-04-06, 01:21 PM by holyforest.)
Omni Wrote:I'm wondering why Lanturn is on the list too. Lanturn technically has '3' elements to pick from: STAB'd Water & Electric, then there's the option of Ice for Dragon/Flying (lolhiSalamence&Draggy) and Dragon/Ground (ohhiweakerversionofsalamenceAKAFlygon). With Volt-Absorb, it repels Electric attacks and restores HP, so you can cross that off as a weakness. Now he's weak to Ground-based attacks. Problem? Maybe. If you're a douche, just Magnet Rise with something else and Baton Pass. Then it only has to worry about Grass attacks for a couple turns.
Lanturn:
-Ice Beam (normal) / Blizzard (with constant Hail)
-Surf
-Thunderbolt (normal) / Thunder (with constant Rain)
-HP Grass / T-wave
If you have HP Grass, shove in a Life Orb. If not, use him primarily as a status-inflicter and switch back. Lanturns♥
You're forgetting the fact that all it really has going is it's good HP. It's other base stats are not great at all.
Edit: Tangrowth

