2010-04-04, 06:10 PM
Guess I have to clear up some misunderstandings.
1)It IS possible to gain stats at level 100 even past using the vitamins. It wasn't possible before in the early generation (I believe). They made it so that when you deposit a pokemon into the PC it'll recalculate the pokemon's stats if it has any unapplied EVs.
*Goes to search for interwebs to back up this claim*
2)Let's say you catch a level 50 legendary or something else that doesn't have any EVs yet. And let's say you train it on... level 2 rattatas while holding the +4 speed EV and you have pokerus on it. You kill tons of rattata to get the maximum 255 speed EVs. When you level to 51 ALL 255 EVs will be applied. BUT you will not gain +63 stats. It'll probably be around +3x. (I've done this on Leaf Green).
EVs will give you a +stat of :
(EVs/4) * (level/100). Meaning EVs will only take full effect at level 100. At level 50, all of the 255 EV's will have been applied, but they just wont count for as much.
While you level up, the EVs you have start counting for more. So it might look as if during one random level up you'll gain +5 or +4 instead of the usual +3. It isn't that your EVs are just barely being applied, but that the current EVs started counting for more, thus you stat needs to go up by a bit more.
More sources so that you guys can't say I'm BSing anything:
So you can see that for JUST the part involving EVs you'd get
EV/4 * level/100 (*nature) but just assume a neutral nature for simplicity.
3) 252 or 255? Since you can have a max of 510 points, a number of people will just go 255 speed 255 XXXX, since 255 happens to be the max you can get in a stat.
But since the stat gained at level 100 is:
statincrease = floor(EV/4);
You'd get only 63 points. Meaning the extra +3 EVs go to waste in both of the stats. So competitive battlers try to do a spread of: 252, 252, 6. This still allows them to get the 63 points into two stats. BUT it also gives them a +1 point boost to a third stat.
Of course not everyone will do 252, 252, 6 for various reasons (See any random smogon page for a pokemon and you might see the different EV spread and the reasoning).
4) IVs. A pokemon with 20 IVs in speed vs the same pokemon same EVs same nature (neutral for easyness) with 30 IVs:
The pokemon with 30 IVs will (at level 100) have 10 more points in a stat than the one with 20 IV in a stat.
At level 50, the pokemon will have only 5 more stat points than the one with 20 IVs due to the multiplier of: level/100.
IVs are determined and set in stone if you're capturing them in the wild. BUT, if you're breeding... IVs can be inherited... sort of.
1)It IS possible to gain stats at level 100 even past using the vitamins. It wasn't possible before in the early generation (I believe). They made it so that when you deposit a pokemon into the PC it'll recalculate the pokemon's stats if it has any unapplied EVs.
*Goes to search for interwebs to back up this claim*
PsyPokes Wrote:Can you still EV-train when your Pokemon is at level 100?
Yes you can, but since the Pokemon can no longer level up, the stat will never increase due to EVs gained. How then, can one overcome this problem? The answer lies in the Box Trick. Suppose your Mewtwo gains 4 Speed EVs. To increase its Speed by 1, deposit Mewtwo in the PC, and withdraw it again. Its Speed will now be higher by 1 point. This is because the stats are recalculated each time you withdraw a Pokemon in the PC.
2)Let's say you catch a level 50 legendary or something else that doesn't have any EVs yet. And let's say you train it on... level 2 rattatas while holding the +4 speed EV and you have pokerus on it. You kill tons of rattata to get the maximum 255 speed EVs. When you level to 51 ALL 255 EVs will be applied. BUT you will not gain +63 stats. It'll probably be around +3x. (I've done this on Leaf Green).
EVs will give you a +stat of :
(EVs/4) * (level/100). Meaning EVs will only take full effect at level 100. At level 50, all of the 255 EV's will have been applied, but they just wont count for as much.
While you level up, the EVs you have start counting for more. So it might look as if during one random level up you'll gain +5 or +4 instead of the usual +3. It isn't that your EVs are just barely being applied, but that the current EVs started counting for more, thus you stat needs to go up by a bit more.
More sources so that you guys can't say I'm BSing anything:
Psypokes Wrote:Why does my Pokemon not gain 63 Speed stat points when I let it accumulate 252 Speed EVs before levelling it up?
Stat increases due to EVs gained are not apparent right from the start. You will start noticing greater increases in stats once your Pokemon is at higher levels. Regardless of when the changes become obvious, your Pokemon will end up with the correct stats when it eventually reaches level 100, so worry not.
Smogon Wrote:If you want to find a stat that isn't HP, then you use the following formula:
Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature
So you can see that for JUST the part involving EVs you'd get
EV/4 * level/100 (*nature) but just assume a neutral nature for simplicity.
3) 252 or 255? Since you can have a max of 510 points, a number of people will just go 255 speed 255 XXXX, since 255 happens to be the max you can get in a stat.
But since the stat gained at level 100 is:
statincrease = floor(EV/4);
You'd get only 63 points. Meaning the extra +3 EVs go to waste in both of the stats. So competitive battlers try to do a spread of: 252, 252, 6. This still allows them to get the 63 points into two stats. BUT it also gives them a +1 point boost to a third stat.
Of course not everyone will do 252, 252, 6 for various reasons (See any random smogon page for a pokemon and you might see the different EV spread and the reasoning).
4) IVs. A pokemon with 20 IVs in speed vs the same pokemon same EVs same nature (neutral for easyness) with 30 IVs:
The pokemon with 30 IVs will (at level 100) have 10 more points in a stat than the one with 20 IV in a stat.
At level 50, the pokemon will have only 5 more stat points than the one with 20 IVs due to the multiplier of: level/100.
IVs are determined and set in stone if you're capturing them in the wild. BUT, if you're breeding... IVs can be inherited... sort of.
smogon's The Breeding Guid Wrote:http://www.smogon.com/ingame/guides/bree...uide_part1
SECTION THREE
How the game provides IVs to an egg:
Before we start our breeding guide proper, you need to be informed of how exactly the game assigns the IVs to a baby. This actually differs from game to game.
IV Breeding in EDP (Emerald, Diamond, and Pearl)
The IVs for the baby are first created at random. Then, a random IV from either parent is inherited to the baby. Then, any random IV except an HP IV is selected from either parent and is passed to the baby. Finally, any random IV except an HP or Defense IV is selected from either parent and passed to the baby. These three random IVs may overlap, that is, the same random IV can be chosen to be inherited in the second, or third, IV transfer.
In Ruby, Sapphire, Fire Red, Leaf Green:
The IVs for the baby are first created at random. Then, three random IVs from either parent are successively inherited to the baby. These three random IVs may not overlap, that is, the same random IV cannot be chosen to be inherited in the second, or third, IV transfer.

