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Masteria Expansions, Names and the proof for each
Takebacker Wrote:Oh well @ the banner boss. D: Could it even be considered a boss if it's poisonable, stunnable, freezeable, and paralyzeable from a data standpoint though? xP

I fought HH and BF with a lot of elder wraiths and i can tell you what a pain in the ass it is. I died twice, luckally BFs experience made that up.

Prose said something about the boss map having lots of teleports though. I like the sound of that...imagine having the mage fly while the ranger, thief and warrior jumps from platform to platform. Each of them has fairly low touch damage, while their attacks deal higher. The mage can heal and do poison mist (this takes advantage of mists aspect to override other mists. For example, the mage boss uses mist and a F/P in the party uses mist to cancel out the boss's mist. I think this will be used at pink been in the future too), and the warrior/archer can rush/DB. The thief...he can have ridiculous avoid to pineapple the warriors over LOL.

You'd have to have pretty much every class to fight those guys. I don't quite know how drops would work though. Have each boss drop stuff after death, or somehow make the last one down to drop everything.
haha, we're really on the same page cause I was thinking of the mage flying too. XD

The drops could be determined by a fifth invisible monster that's summoned after all the other monsters in the map are destroyed. Similar tactics are often used in party quests. Or, they could each drop an ETC item or something, and all 4 would be needed to trigger a reactor which explodes with drops. The downside to a reactor is that it (probably? I'm not sure) wouldn't be affected by 2x drop.


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Masteria Expansions, Names and the proof for each - by IsaacGS - 2008-08-16, 03:06 AM

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