Originally (patch 0.40 or earlier perhaps) I had a relatively accurate formula for monster damage:
(w.atk)^2/125 = base max
base max * 0.92 = base min
base max - 0.43*wdef = max
base min - 0.43*wdef = min
They changed it to use the file you mentioned I guess & other formula changes (afaik the base range was unaffected, only the way damage is reduced), and presumably added the STR then. I guess I should get ingame and test more, but it essentially boosted the damage my warrior takes by 50~200 depending on monster and it's not much fun running around burning pots. The scaling of wdef is approximately the same as well, they just tossed in a couple factors that make base damage vary by character.
For the thief formula, level*14 covers the minimum amount of MP gained per level - the 148 is about as suspect as anything in this thread, as it's only due to the reports of the few people who actually hit MP minimum. Basing it on the pure minimum at a given level, it should be around 130~150, depending on the actual minimum amount at each job advance. It's possible this number is just hardcoded into MS and doesn't actually reflect the minimum MP a character can get, though.
I mentioned it before, more specifically:
Assassin (2nd job adv): gained 348 hp, 198 mp.
(w.atk)^2/125 = base max
base max * 0.92 = base min
base max - 0.43*wdef = max
base min - 0.43*wdef = min
They changed it to use the file you mentioned I guess & other formula changes (afaik the base range was unaffected, only the way damage is reduced), and presumably added the STR then. I guess I should get ingame and test more, but it essentially boosted the damage my warrior takes by 50~200 depending on monster and it's not much fun running around burning pots. The scaling of wdef is approximately the same as well, they just tossed in a couple factors that make base damage vary by character.
For the thief formula, level*14 covers the minimum amount of MP gained per level - the 148 is about as suspect as anything in this thread, as it's only due to the reports of the few people who actually hit MP minimum. Basing it on the pure minimum at a given level, it should be around 130~150, depending on the actual minimum amount at each job advance. It's possible this number is just hardcoded into MS and doesn't actually reflect the minimum MP a character can get, though.
I mentioned it before, more specifically:
Assassin (2nd job adv): gained 348 hp, 198 mp.

