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Masteria Expansions, Names and the proof for each
IsaacGS Wrote:I was thinking that as well, fighting all 4 versal masters at once, each having a unique ability, perhaps one healing the others or something. That would be really tough, and also awesome. They sort of have the opportunity for this to happen now, as Bigfoot and HH both spawn on several maps together. Perhaps it was a test to see how fighting two mobile bosses at once would work?

The other possibility was that there might be some sort of Crimsonheart zombie (We know he was a monster at one point!), perhaps as a pre-boss for the versal 4, or as reinforcements after they are all defeated.

the boss on the banner is referring to Bigfoot. :p

Oh well @ the banner boss. D: Could it even be considered a boss if it's poisonable, stunnable, freezeable, and paralyzeable from a data standpoint though? xP

I fought HH and BF with a lot of elder wraiths and i can tell you what a pain in the ass it is. I died twice, luckally BFs experience made that up.

Prose said something about the boss map having lots of teleports though. I like the sound of that...imagine having the mage fly while the ranger, thief and warrior jumps from platform to platform. Each of them has fairly low touch damage, while their attacks deal higher. The mage can heal and do poison mist (this takes advantage of mists aspect to override other mists. For example, the mage boss uses mist and a F/P in the party uses mist to cancel out the boss's mist. I think this will be used at pink been in the future too), and the warrior/archer can rush/DB. The thief...he can have ridiculous avoid to pineapple the warriors over LOL.

You'd have to have pretty much every class to fight those guys. I don't quite know how drops would work though. Have each boss drop stuff after death, or somehow make the last one down to drop everything.


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Masteria Expansions, Names and the proof for each - by Takebacker - 2008-08-16, 02:54 AM

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