2010-03-23, 06:41 PM
I thought Demolition and Snatch always stun? Don't hear me much though, I've just used Demo on level 1 a few times.
Even for barrage it would be a little useless, since it already has has stun side-effects (triggers Stun Mastery for the next attack), but doesn't actually stun nor shows the stun animation. Not like stun is needed with all the invincibility frames, we just need stuns for criticals, since they're the condition to our passive crits.
Since a Bucc's Double Uppercut, Backspin Blow, Barrage, Demolition, Snatch, and Energy Blast (50% chance at re-balance patch) already activate Stun Mastery, the Magical Ring's 8% stun would only help to the Corkscrews, Lolersaults, and Dragon Strikes you use in-between combos.
So the real question is, what's better, 8% chance to stun for about 3 skills (and raise Energy Blast to 58%) and raise Stun Mastery 60/60 crits to 65/80 in chance/dmg... (Magical Ring)?
or...
Just raise our 60/60 crits to 70/70 plus 1 more weapon attack... (Critical Ring)?
Even for barrage it would be a little useless, since it already has has stun side-effects (triggers Stun Mastery for the next attack), but doesn't actually stun nor shows the stun animation. Not like stun is needed with all the invincibility frames, we just need stuns for criticals, since they're the condition to our passive crits.
Since a Bucc's Double Uppercut, Backspin Blow, Barrage, Demolition, Snatch, and Energy Blast (50% chance at re-balance patch) already activate Stun Mastery, the Magical Ring's 8% stun would only help to the Corkscrews, Lolersaults, and Dragon Strikes you use in-between combos.
So the real question is, what's better, 8% chance to stun for about 3 skills (and raise Energy Blast to 58%) and raise Stun Mastery 60/60 crits to 65/80 in chance/dmg... (Magical Ring)?
or...
Just raise our 60/60 crits to 70/70 plus 1 more weapon attack... (Critical Ring)?

