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Understanding Maplestory and how amazing it actually is from a average gamers view.
#48
Fiel Wrote:What did I say about the BrazilMS source? All of the code for PQs are in Lua scripts on the server which are just as easy to diagnose.

The PQs/events for BrazilMS Binaries are encrypted in BMS .WZ img format, not many have seen how it was coded though except for the NPC/Reactor scripts [.s format].
Although a couple of people have the tool required for decryption. Snow, Bui, etc..

Stereo Wrote:It's funny, that's what Odin/Vana were (well, they didn't have to write the client) but from what I can tell they had much quicker responses to bugs. And if what Fiel's said about the BrazilMS source is accurate, Odin was also better structured. Bug in the KPQ? It's all in js so it's easy to diagnose & fix.

No, almost every PQs/Events are poorly coded.
Most of the so-called "developers" (Not every one of them) for OdinMS have zero knowledge in cleaning up code, cleaning up references [memory issue] but by copying + pasting from the already scripted ones. As long as it's working, they are fine with it no matter how badly coded it is.

Vana is an exception since it's well maintained by dedicated developers.
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Understanding Maplestory and how amazing it actually is from a average gamers view. - by ZakumSlaYers - 2010-03-22, 06:26 AM

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