2010-03-22, 01:59 AM
KatanaKiwi Wrote:the other explaination sais these crits work seperate, meaning you can get 4 types of damage -> normal damage, ring crits on top of normal damage, ring crits on top of critical, and critical without ring crits.It is exactly like this. Except that Aran have a base crit chance of 70%, so in your example they'd get to 100% crit rate.
if you would be an aran, with 60% base crit + se (15%) + 10% crit ring + 10% purple arcglaive (durability weapon) this would be 95% chance on critical with the first theory... with a sick high damage multiplier for crits..
More Examples:
Thorns + SE + Crit Ring = 35% + 15% + 10% = 60% chance of crit, = 125% + 140% + 10% = 275% damage added to each hit.
NL crit + Crit Ring = 50% + 10% = 60% chance of crit, = 100% + 10% = 110% damage added to each hit.

