No, I assure you, damage is handled by the client. Both to monster and to player. The only things handled by the server are damage reduction skills. If you look at base.wz, there's a section called StandardPDD.img that has the various numbers for wdef that determines damage at a given level. That's where they get the weird numbers for whatever formulae you've seen.
If that's surprising to you that the client would control damage like that, then oh boy. You must be new to Maple. There's a lot of stuff that's controlled by the client.
EDIT: I'd appreciate it very much if you could provide exact numbers. Maple isn't known to be the most well-rounded game in static values. Minimum MP for thieves is level * 14 + 148, what the hell is that? Nothing personal, I just want to be as accurate as possible. :<
If that's surprising to you that the client would control damage like that, then oh boy. You must be new to Maple. There's a lot of stuff that's controlled by the client.
EDIT: I'd appreciate it very much if you could provide exact numbers. Maple isn't known to be the most well-rounded game in static values. Minimum MP for thieves is level * 14 + 148, what the hell is that? Nothing personal, I just want to be as accurate as possible. :<

