2010-03-15, 09:33 PM
Fiel Wrote:It's pretty obvious from HT pendants that Nexon forgets to check the Duey table in the database. Though any database administrator KNOWS that if the items in Duey did not get affected but all other items did, then the database is very poorly designed. The only way this can happen is if there is duplicate data in the database, and there's no reason for this kind of screwup. Nexon should be able to change all HT pendants in the database using one query on one table.
There database is the antithesis of normalization, having each table represent a separate location with items "moving" from table to table as they shift from location to location. With Locations consisting of - worn, inventory, duey, cash shop, mts, storage box, that means the same columns and fields exist a minimum of six times in most cases. That's one of the reasons the hammers kept "falling off" is because anytime they transferred from a table with the slots to one without the slots then back again the rule of defaulting NULL to 0 reset them.
They are absolute morons as far as design goes. There is not a single thing I can give them credit for, anywhere, in any part of this game, that was designed well.
It's not having what you want - It's wanting what you've got.

