2010-03-10, 09:25 PM
FelixTM Wrote:BS. Why the hell is King's Relic designed perfectly AGAINST Summoners? What the hell. None of my Summons will even attack the first knight/guard/whatever unless I manage to Mark it. Do you have any idea how hard that is? Slow moving, strictly straight forward attack against an uber fast moving, strong enemy. I used all three of my tokens to just barely defeat him. This was on Normal mode. I would have lost for sure on Expert. Master or King would be a joke. The next room wasn't as bad, but yet again built to rape Summoners. I can't stop my Summons from attacking him when he's on physical mode, so they kept rehealing him. It sucked, but I overcame again somehow. I was all pumped hoping the third room wouldn't be as HELL as the previous two, but NOPE LOL. I walk in and am nearly instantly frozen (as are ALL of my summons) and we're all killed in a matter of seconds.[color="#cc8899"]
BS. And anything that requires items EVERY time to enter is stupid. It feels like I'm playing MS all of a sudden. I'm angry.
First boss - designed to counter precision classes and summon classes. Almost demands an AoE or y axis attacker.
Second - designed to counter pure-attack type classes (Launchers/Rangers, etc). Demands access to multiple damage types.
Third - designed to counter solo classes. Demands either summons or party members.
Fourth - designed to counter multi-hit classes. Demands strong single-hit skills.
Fifth - designed to screw just about anyone. Helps a lot to have things like murderous wave or g-3 raptor.
Sixth - designed to counter slow, heavy attackers. Demands classes with enough reaction time to dodge his slams.
It's meant to force a well organized party. It's MEANT to be hard, since you unlock your most powerful skills by completing it.
The item fee does annoy me though.
Also, the teal undershirt part of my gladiator armor is no longer there. Yay midrift![/COLOR]

