2010-03-10, 04:54 PM
solarboy Wrote:Im "reading" the ace attorney series, if they count
Acceptable, though what I don't like is when you pick an obviously bad choice and the game forces you to go with the opposite. You know it's a bad choice, but just want to see the outcome, but then you end up with Maya telling you how stupid it is or something and go through with the right choice.
In fact, there are many visual novels that do this, and I hate it. Why put the choices in if they lead to the same thing? It's not really a choice that way. It's like the writer thought "gee, it's been a while since I last gave the reader some choices, let me throw one in. But I'm too lazy to write an alternate route that would come from that choice, so let me just make the main character have an internal monologue and do the same thing regardless of what the reader picks."
He threatens to kill your family after raping your lover
- Kick his ASS!
- Run away and call for help
So you pick the second choice:
"Oh gee, I'm scared of this guy, I should run and get someone for help!....NO!, I'M SO ANGRY, IMMA GO KICK HIS ASS!"
Why give me the choice? THE MAIN CHARACTER KICKS HIS ASS ANYWAY, SO WHY GIVE ME AN OPTION!? Unless this leads to an event later, it's completely unnecessary.
