2010-03-09, 11:02 PM
The wavedash is an unorthodox movement technique that, depending on your
character's traction, slides him/her to the left or right a certain amount with
smoke clouds forming around the character's feet. You can only attain mastery
over of this essential skill through practice and more practice. However, the
time and effort required for learning the basics of this technique is
negligible. Here I will teach you how to perform this versatile move and how to
proceed with it, and shape it to make it perfect.
Wavedashing is like riding a bicycle without training wheels. You won't forget
it once you learn it. You'll get rusty at times but within a few seconds you'll
get it back. Now, let's get to it. To start, go into versus mode with time
'none' and select your primary character. Also make sure that the item switch
is set to 'none' so you don't get distracted while you're practicing. As for
the stage, I recommend Final Destination, but you can choose any course with
flat ground. Final Destination is best because the texture on the ground is
uniform, level, and the stage looks like a nice training ground.
When the training session begins, just get to the middle of the flat area on
your course. Now, press the 'x' button to jump up high into the air. Examine
your jump. You'll notice that your character, when starting from the ground,
doesn't jump at the exact moment you press the button. This isn't the delay of
the controller sending signals to the game; it's a delay that's built into the
game. Every character will have at least 0.02 seconds of delay before they soar
into the air. Each character has a slightly different delay and the key to
mastering your character's wavedash is to familiarize yourself with this delay.
Jump a few times and carefully examine your jump. Now comes the hard part.
Hold the control stick completely downwards and then jump, keeping the control
stick down. As soon as your character jumps, TAP the 'R' button to air dodge
straight down. DO NOT HOLD 'R'. I repeat, don't get in the habit of holding
'R' after a wavedash. This will interfere when you try to incorporate
wavedashing in your battle strategy. Anyway, again, as soon as your character
jumps, merely TAP the 'R' button to air dodge straight down. You should see your
character go up just a little bit, if not at all, and then immediately hit the
ground with smoke forming around his/her feet. If you didn't get it right, try
again until you get the correct result. The key to doing this right is to press
'x' with your thumb and 'R' with your index finger. The buttons should be
pressed in quick succession according to your character's jump delay. Keep
practicing this until you can get it to appear as if your character doesn't even
leave the ground. Smoke clouds should just suddenly burst underneath your
character's feet. If you got this result, congrats! You just did a downwards
wavedash! Now start wavedashing downwards repeatedly. See how many times you
can do this in a row. You should be able to keep this up as long as you want.
If you can do this, great! Now, for horizontal movement...
So far you've been holding your control stick downwards when wavedashing.
Although this isn't considered a true wavedash, you've still got the motion of
the right hand down. Now you need to use this motion in conjunction with your
left thumb on the control stick. Try the following: go to your training ground
and start by wavedashing downwards repeatedly. After you're reasonably
efficient at this, continue to wavedash downwards repeatedly, but slowly alter
the angle on the control stick. Slowly continue to move your thumb in the left
or right direction. I suggest starting out in the direction your character is
facing. Very slowly increase the angle of the control stick to become more and
more horizontal. Your character should be accelerating in whatever direction
you've chosen. Finally, you'll reach a point where your character will visibly
air dodge just a few pixels above the ground. You've passed the limit. Or at
least, you've passed the limit to which YOU can wavedash. You still haven't
perfected it. Try lightly holding the control stick in a diagonal direction so
that your character begins to trot. Now, try to wavedash while your character
is trotting. It'll be a faster and longer wavedash. With practice, you should
be able to wavedash with the control stick almost completely horizontal. This
is known as a perfect wavedash. If you can't do this yet, don't give up.
Practice everyday. You've learned the basics.
You've learned to wavedash. Now, it's time to use this technique in battle.
The wavedash is primarily used for appearing evasive and tricky, as a mind game.
You can dash towards an opponent at full speed and just when they attack, you
can wavedash backwards, dodging their attack. Since their attack will most
likely have a lag afterwards, you can immediately dash forwards for your attack.
On your training ground, practice dashing in one direction, wavedashing
backwards, and immediately dashing forwards again. Remember not to hold the 'R'
button down after your wavedash (unless of course you are using that as your
strategy), otherwise the back-wavedash, dash approach will fail. This is one
basic application of the wavedash. (Note: 'Keep in mind that 'dashing' is not
the same thing as wavedashing. Dashing is when you jam the control stick in one
direction to run.') You can also repeatedly dash forwards and wavedash
backwards, making it look as if you are sliding back and forth. The opponent
will get frustrated because it is hard to tell when you'll really attack. Other
uses for the wavedash include the cancellation of the attacks of some
characters. This will be discussed later.
Here is a critical technique that can be used as an alternate to wavedashing
back and forth. It is often referred to as the Dash Dance. Wavedashing allows
you to slide forward and then immediately slide backwards. You can repeat this
process; however, dash dancing is a much easier and more efficient way of
achieving the same (if not faster) result. Dash Dancing is another strategy for
appearing tricky. Simply jam the control stick in one direction. When you see
smoke appear from the starting animation of the dash, immediately dash the other
way. Then dash the opposite way again and repeat. If you do this correctly,
you should be able to repeat this Dash Dance for a long period of time. Just
keep jamming the control stick back and forth with good timing. It'll look like
your character keeps flipping around with smoke forming at his/her legs. This
technique has its own uses which will be discussed later in this guide.
Practice wavedashing and dash dancing until you feel you're consistent at both.
These two techniques will help you trick people into attacking you or may even
intimidate them. Use them wisely! Dash dance, wavedash, wavedash, wavedash,
dash dance, wavedash, dash dance etc.
character's traction, slides him/her to the left or right a certain amount with
smoke clouds forming around the character's feet. You can only attain mastery
over of this essential skill through practice and more practice. However, the
time and effort required for learning the basics of this technique is
negligible. Here I will teach you how to perform this versatile move and how to
proceed with it, and shape it to make it perfect.
Wavedashing is like riding a bicycle without training wheels. You won't forget
it once you learn it. You'll get rusty at times but within a few seconds you'll
get it back. Now, let's get to it. To start, go into versus mode with time
'none' and select your primary character. Also make sure that the item switch
is set to 'none' so you don't get distracted while you're practicing. As for
the stage, I recommend Final Destination, but you can choose any course with
flat ground. Final Destination is best because the texture on the ground is
uniform, level, and the stage looks like a nice training ground.
When the training session begins, just get to the middle of the flat area on
your course. Now, press the 'x' button to jump up high into the air. Examine
your jump. You'll notice that your character, when starting from the ground,
doesn't jump at the exact moment you press the button. This isn't the delay of
the controller sending signals to the game; it's a delay that's built into the
game. Every character will have at least 0.02 seconds of delay before they soar
into the air. Each character has a slightly different delay and the key to
mastering your character's wavedash is to familiarize yourself with this delay.
Jump a few times and carefully examine your jump. Now comes the hard part.
Hold the control stick completely downwards and then jump, keeping the control
stick down. As soon as your character jumps, TAP the 'R' button to air dodge
straight down. DO NOT HOLD 'R'. I repeat, don't get in the habit of holding
'R' after a wavedash. This will interfere when you try to incorporate
wavedashing in your battle strategy. Anyway, again, as soon as your character
jumps, merely TAP the 'R' button to air dodge straight down. You should see your
character go up just a little bit, if not at all, and then immediately hit the
ground with smoke forming around his/her feet. If you didn't get it right, try
again until you get the correct result. The key to doing this right is to press
'x' with your thumb and 'R' with your index finger. The buttons should be
pressed in quick succession according to your character's jump delay. Keep
practicing this until you can get it to appear as if your character doesn't even
leave the ground. Smoke clouds should just suddenly burst underneath your
character's feet. If you got this result, congrats! You just did a downwards
wavedash! Now start wavedashing downwards repeatedly. See how many times you
can do this in a row. You should be able to keep this up as long as you want.
If you can do this, great! Now, for horizontal movement...
So far you've been holding your control stick downwards when wavedashing.
Although this isn't considered a true wavedash, you've still got the motion of
the right hand down. Now you need to use this motion in conjunction with your
left thumb on the control stick. Try the following: go to your training ground
and start by wavedashing downwards repeatedly. After you're reasonably
efficient at this, continue to wavedash downwards repeatedly, but slowly alter
the angle on the control stick. Slowly continue to move your thumb in the left
or right direction. I suggest starting out in the direction your character is
facing. Very slowly increase the angle of the control stick to become more and
more horizontal. Your character should be accelerating in whatever direction
you've chosen. Finally, you'll reach a point where your character will visibly
air dodge just a few pixels above the ground. You've passed the limit. Or at
least, you've passed the limit to which YOU can wavedash. You still haven't
perfected it. Try lightly holding the control stick in a diagonal direction so
that your character begins to trot. Now, try to wavedash while your character
is trotting. It'll be a faster and longer wavedash. With practice, you should
be able to wavedash with the control stick almost completely horizontal. This
is known as a perfect wavedash. If you can't do this yet, don't give up.
Practice everyday. You've learned the basics.
You've learned to wavedash. Now, it's time to use this technique in battle.
The wavedash is primarily used for appearing evasive and tricky, as a mind game.
You can dash towards an opponent at full speed and just when they attack, you
can wavedash backwards, dodging their attack. Since their attack will most
likely have a lag afterwards, you can immediately dash forwards for your attack.
On your training ground, practice dashing in one direction, wavedashing
backwards, and immediately dashing forwards again. Remember not to hold the 'R'
button down after your wavedash (unless of course you are using that as your
strategy), otherwise the back-wavedash, dash approach will fail. This is one
basic application of the wavedash. (Note: 'Keep in mind that 'dashing' is not
the same thing as wavedashing. Dashing is when you jam the control stick in one
direction to run.') You can also repeatedly dash forwards and wavedash
backwards, making it look as if you are sliding back and forth. The opponent
will get frustrated because it is hard to tell when you'll really attack. Other
uses for the wavedash include the cancellation of the attacks of some
characters. This will be discussed later.
Here is a critical technique that can be used as an alternate to wavedashing
back and forth. It is often referred to as the Dash Dance. Wavedashing allows
you to slide forward and then immediately slide backwards. You can repeat this
process; however, dash dancing is a much easier and more efficient way of
achieving the same (if not faster) result. Dash Dancing is another strategy for
appearing tricky. Simply jam the control stick in one direction. When you see
smoke appear from the starting animation of the dash, immediately dash the other
way. Then dash the opposite way again and repeat. If you do this correctly,
you should be able to repeat this Dash Dance for a long period of time. Just
keep jamming the control stick back and forth with good timing. It'll look like
your character keeps flipping around with smoke forming at his/her legs. This
technique has its own uses which will be discussed later in this guide.
Practice wavedashing and dash dancing until you feel you're consistent at both.
These two techniques will help you trick people into attacking you or may even
intimidate them. Use them wisely! Dash dance, wavedash, wavedash, wavedash,
dash dance, wavedash, dash dance etc.

