2010-03-06, 06:51 AM
Sorry for being gone from this thread for some time. I finally found some time to work a little with it.
The idea I'm going to use for calculating %xHKO is discrete convolution. Exactly how I'm planning to do it is written in this pdf. (Instead of giving the range a uniform distruction though, I'll let the endpoints get another probability, and the inner points a uniform distribution. Not extremely different, but it gives the exact probability, which I very much like.)
The biggest issue with this way of calculating is really to keep track of exact values. In any programming language, I'd recommend that you use fractions to get an exact answer.
Noah
The idea I'm going to use for calculating %xHKO is discrete convolution. Exactly how I'm planning to do it is written in this pdf. (Instead of giving the range a uniform distruction though, I'll let the endpoints get another probability, and the inner points a uniform distribution. Not extremely different, but it gives the exact probability, which I very much like.)
The biggest issue with this way of calculating is really to keep track of exact values. In any programming language, I'd recommend that you use fractions to get an exact answer.
Noah

