2010-02-22, 06:47 PM
Combattente Wrote:Exactly. After the quitting of NxProse/NxJoeW, nobody has updated us about Masteria anymore. I'm 99,99% sure they gave up on it. JMS was able to finish such a big area with really long quests like Neo Tokyo in a few months, why shouldn't we be able to finish some areas like Krakia in one year? Are they THAT big? I don't think so. They just ran out of ideas or the guy who drew the concept art for Masteria quit.. or the guy who wrote the storylines. Or both.
Who knows. Maybe the boss didn't pay them enough because he wanted all the money for himself, so they decided to quit. Haha.
Fix'd.
But, neo tokyo isn't that big, although you are right about the quest chain. But, for playable maps (ones that aren't quest/squad boss/pq initiated, with monsters) there are only.. five maps. The one with overlords and afterlords in Odaiba, the one with overlords and prototype lords in park, the huge map with overlords and iruvata in Akihabara, the pure spawn iruvata map in Akihabara, and the main map in Flagship Fire Old Fox. The rest are either squad boss (Bergamot in Odaiba, Dunas in Akihabara, Nibelung with Nameless Magical Beast in Flagship Fire Old Fox and Kamuna, Dunas with Dunas Unit in Shibuya, Blaze Core in Roppongi Mall) protection (protecting dida for x amount of minutes in a map of maverick in park) or PQ (aufheben in Roppongi Mall.) It's still a lot, but Masteria is a lot more complex if you put in the quests, all the maps, and the multiple storylines in NLC, CWK, and then a traditional PQ inside the keep, contrary to the "PQ" in Roppongi Mall, which is merely avoiding lasers that deal 10k damage on the way up the tower.

