2010-02-21, 11:00 PM
Well looks look at the basics:
DKs will have higher hp naturally do to hp increase skill AND Hyperbody, one of the most wanted skills for parties
Arans are forced to swing while Dks have the old 6:4 swing to stab ratio
Now 1st job:
arans get booster which is -3 and on top of that get double swing, which gives them very fast mobbing attacks.
Dks on the other hand have to stick with slash blast and power strike, which is slow and weaker in DPS than aran's double swing combos
2nd job:
Arans get triple swing to significantly boost their attacks and they get combo smash 700% to 10 mobs self explanatory, and then they get pressure and drain which means they barely use pots with monsters that are at their level
Dks finally get a booster which is only -2 and they must stick with the slash blast and power strike, what truly shines in this job advancement is hyperbody giving Dk's the highest natural hp
3rd job:
Arans get a Crit,smart knockback and snow charge which gives em a big edge to easily mob monsters
Dks get pole arm fury which is a forced swing and their strongest attack
4th job:
Arans easily mob now with their new Overswing and other skills
Dks get berserk which means at a lower hp they can due wayy more damage
Conclusion:
Aran is wins hands down in training speeds and quite possibly DPS, but Dks are generally better bosses because they will always be wanted for HB and arans have wayy lower hp. Do not fall for the BS about arans lose their combos at bosses therefore they are crap.... its not true, its just like the corsairs and their battleships....
DKs will have higher hp naturally do to hp increase skill AND Hyperbody, one of the most wanted skills for parties
Arans are forced to swing while Dks have the old 6:4 swing to stab ratio
Now 1st job:
arans get booster which is -3 and on top of that get double swing, which gives them very fast mobbing attacks.
Dks on the other hand have to stick with slash blast and power strike, which is slow and weaker in DPS than aran's double swing combos
2nd job:
Arans get triple swing to significantly boost their attacks and they get combo smash 700% to 10 mobs self explanatory, and then they get pressure and drain which means they barely use pots with monsters that are at their level
Dks finally get a booster which is only -2 and they must stick with the slash blast and power strike, what truly shines in this job advancement is hyperbody giving Dk's the highest natural hp
3rd job:
Arans get a Crit,smart knockback and snow charge which gives em a big edge to easily mob monsters
Dks get pole arm fury which is a forced swing and their strongest attack
4th job:
Arans easily mob now with their new Overswing and other skills
Dks get berserk which means at a lower hp they can due wayy more damage
Conclusion:
Aran is wins hands down in training speeds and quite possibly DPS, but Dks are generally better bosses because they will always be wanted for HB and arans have wayy lower hp. Do not fall for the BS about arans lose their combos at bosses therefore they are crap.... its not true, its just like the corsairs and their battleships....

