2010-02-19, 12:23 AM
(This post was last modified: 2010-02-19, 12:32 AM by Kawasari Mimoto.)
One more thing I'd like to add, sometimes, it's the gaming-community for specific games that makes the games more appealing and challenging. I want to pull Smash into this, but you guys already know, so no need. Same goes for Pokemon Netbattle, competitive players are the reason why NB spiked up on activity back in the days. The more people that plays, the higher the likelihood that others will join as well. Look up on "Theory of Conformity", this applies for everything. Players will make the game harder for themselves by looking more into the game.
Ex:
NB = online Pokemon 'metagame', in which players will learn and use Effort Values (EVs) and maximize their team's power, and by using certain strategic movesets to counter and retaliate.
Smash = learning about the game in ways that the designer did notparticipate (my bad) anticipate, but in a way that created a more fierce competition.
You might call both of these 'glitching', but if people are looking at games in a different perspective that makes the game more challenging (and not easier), it makes for a better community. NB is like that too.
Ex:
NB = online Pokemon 'metagame', in which players will learn and use Effort Values (EVs) and maximize their team's power, and by using certain strategic movesets to counter and retaliate.
Smash = learning about the game in ways that the designer did not
You might call both of these 'glitching', but if people are looking at games in a different perspective that makes the game more challenging (and not easier), it makes for a better community. NB is like that too.
