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Direction of the gaming industry
#6
I'd like to argue the point of difficulty.

Games used to be harder, yes, but not because of skill or anything. They were harder because of limitations of the system they were on. Difficult games were often difficult because of the gameplay mechanics. You had to rely on extreme memorization and perfect timing to complete them.

I like games that are difficult because they test your ability to play them, not your memory.

Making games easier and having difficulty levels makes sense. It makes games more accessible. Tutorials, too, if you create a game that you have to have a shitton of previous knowledge to get anywhere in the only people that are going to buy it are the absolute hardcore. And they make up the vast minority. Yeah, a lot of games do baby you through, but a lot of games you can disable that.
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Messages In This Thread
Direction of the gaming industry - by EarthAdept2 - 2010-02-17, 07:51 PM
Direction of the gaming industry - by Greg - 2010-02-17, 11:33 PM
Direction of the gaming industry - by KajitiSouls - 2010-02-18, 12:09 AM
Direction of the gaming industry - by Taiketo - 2010-02-19, 12:17 AM
Direction of the gaming industry - by Dual - 2010-02-22, 09:19 PM
Direction of the gaming industry - by ChaosCorpse - 2010-02-25, 04:06 PM

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