Games today might be more mature than they were back during the Nintendo times, but they're only getting easier and easier. Every little kid wants to be the big shot mature gamer, and the game industry doesn't hesitate to hand this title to any five year old shopping with his mom at Wal-Mart.
![[Image: 2rr9mdt.png]](http://i46.tinypic.com/2rr9mdt.png)
Here's a nice example of what I'm trying to get at. When you start off the game, you can't do anything but walk around. You try that out, but looking at that screen, where do you want to go first? That cave! It's the only unique tile on the screen (other than Link). It draws you toward it naturally, drawing you immediately into the overworld's exploration gameplay. Nowadays, games would block off the west, north, and eastern exits until you got the sword, and the sword guy would tell you how to use the sword, and then he'd make you do it a few times to make sure you knew how to use it.
And then they would do that with every item. Take a look at some of your favorite games as a kid, and look at them today. Maybe once or twice a year, a balls-to-the-wall hard game is released and it drops down to $20 a couple of months after because nobody is interested in playing a game that doesn't hold their hand throughout the entire game. Even in competitive games that are made specifically for the "hardcore gamer", little kids abuse glitches and either take the fun out of what could've been a good game, or the rules change completely. In every online game, there's always one thing that your opponent does that makes them "cheap". If you do THAT, then you're CHEAP
THEY'RE NOT BEING CHEAP. YOU JUST AREN'T GOOD ENOUGH. YOU'RE NOTHING BUT A SISSY SHI'T CASUAL THAT CAN'T HANDLE BEING BEAT. CAN'T HANDLE BEING BEAT BECAUSE FOR AS LONG AS YOU'VE PLAYED VIDEO GAMES YOU'VE HAD HINTS AND TIPS FROM THE IN-GAME MOMMY THAT LEADS THE WAY FOR YOU. i so mad
![[Image: 2rr9mdt.png]](http://i46.tinypic.com/2rr9mdt.png)
Here's a nice example of what I'm trying to get at. When you start off the game, you can't do anything but walk around. You try that out, but looking at that screen, where do you want to go first? That cave! It's the only unique tile on the screen (other than Link). It draws you toward it naturally, drawing you immediately into the overworld's exploration gameplay. Nowadays, games would block off the west, north, and eastern exits until you got the sword, and the sword guy would tell you how to use the sword, and then he'd make you do it a few times to make sure you knew how to use it.
And then they would do that with every item. Take a look at some of your favorite games as a kid, and look at them today. Maybe once or twice a year, a balls-to-the-wall hard game is released and it drops down to $20 a couple of months after because nobody is interested in playing a game that doesn't hold their hand throughout the entire game. Even in competitive games that are made specifically for the "hardcore gamer", little kids abuse glitches and either take the fun out of what could've been a good game, or the rules change completely. In every online game, there's always one thing that your opponent does that makes them "cheap". If you do THAT, then you're CHEAP
THEY'RE NOT BEING CHEAP. YOU JUST AREN'T GOOD ENOUGH. YOU'RE NOTHING BUT A SISSY SHI'T CASUAL THAT CAN'T HANDLE BEING BEAT. CAN'T HANDLE BEING BEAT BECAUSE FOR AS LONG AS YOU'VE PLAYED VIDEO GAMES YOU'VE HAD HINTS AND TIPS FROM THE IN-GAME MOMMY THAT LEADS THE WAY FOR YOU. i so mad

