2010-02-13, 08:38 PM
The problem with the magic attack formula is that it's parabolic. Going from 1000 to 1200 MATK gives a huge boost to power, whereas going from 200 to 400 doesn't mean so much. For physical based classes, it's the other way around - the class is based on a straight line determined by your primary and secondary stat plus a multiplier.
I would love to see the following:
Instead of showing MATT in the stats screen, show instead the base damage for a magic attack. Then calculating damage is simple - base attack * basic attack. This is the way many other physical based classes work, so why not for magical?
I would love to see the following:
Instead of showing MATT in the stats screen, show instead the base damage for a magic attack. Then calculating damage is simple - base attack * basic attack. This is the way many other physical based classes work, so why not for magical?
