2010-02-12, 09:16 PM
I figured it out with a few tests:
floor((STR + LUK) * (1.5 + (skillLevel * 0.05)) * damage%)
It matches all of your results perfectly.
floor((STR + LUK) * (1.5 + (skillLevel * 0.05)) * damage%)
It matches all of your results perfectly.
