2010-02-03, 04:18 AM
I like Maples progression. Each job has its on sort of "wave" of difficulty. Some classes start out easy, then become slower, and then somewhat easier again. And others will start out slow for most of their time, and then become progressively easier.
Also, things like the NLC pots and other additions like the EXP curve change seem more like a balancing to me, as it allows you to not have to stick in a level bracket for as long as it was, and or it allows you to save more while training (most beneficial to mages as they basically have 5k MP pots that were really expensive when their skills could use more than that, or close to it).
On the flip side, people can choose to play a challenging game. To complain that a game is getting easier to play is kinda dumb (though, free 10 att whatever you want, and easy to get it is pretty dumb too). No one is holding a gun to your head making you play, if you want more of a challenge, take your time else where then.
Also, things like the NLC pots and other additions like the EXP curve change seem more like a balancing to me, as it allows you to not have to stick in a level bracket for as long as it was, and or it allows you to save more while training (most beneficial to mages as they basically have 5k MP pots that were really expensive when their skills could use more than that, or close to it).
On the flip side, people can choose to play a challenging game. To complain that a game is getting easier to play is kinda dumb (though, free 10 att whatever you want, and easy to get it is pretty dumb too). No one is holding a gun to your head making you play, if you want more of a challenge, take your time else where then.

