Baklava Wrote:See now you're just trolling me.
I found Spirit Tracks far more entertaining than Phantom Hourglass, is that so hard for you to comprehend without trying to debunk me.
Don't present facts like
Quote:OU COULD SET IT AND FORGET IT, unlike the boat in PH where you have to constantly redraw your route and sit through the whole thing.if you don't want people to call you out on it. It also helps if its even slightly right
. There is no way in hell you can leave ST to do what it likes and get to your destination, even ignoring that you'll go right past it, you'll be killed most of the time.Tried 4 different paths now, on a 5 heart setup, died almost every time.
Hyrule castle>outset village, died before halfway from tanks
Tower of spirits (snow)> Anouki village. Died before even reaching the second corner.
Tower of Spirits (ocean)> Papuzia village. Died halfway from the pirate hideout to the village.
Tower of Spirits (fire)>Mountain temple 1 Heart left as I got there.
Edit: oh yeah. top 10 games
1)The world ends with you
2)Advance wars : dark conflict
3)Castlevania Order of Ecclesia
4)Mario and luigi 3
5)Jump Ultimate Stars
6)Sonic Rush/Adventure
7)Pokemon DPPt
8)Kirby Superstar ultra
9)FFTactics A2
10)Spirit tracks or Phantom hourglass...I guess, just can't think of another game to put here. I know that both of them have me fed up of Windwaker art style and wish Flagship/capcom were at the helm for handheld games again though. The train literally ruined spirit tracks for me. It's there far too often and for far too long, and a pitiful travelling method. Twilight princess has 3 different ways to travel its game world (walking, wolf form, horse riding) all of which are decent, but you can only manage an on rails trvavel method for the handheld games? Bullshit, they just don't want to spend money making an actual world map.

