Ranylyn Wrote:So I was right a long time ago then with the original thread on SW, back when I dabbled with a few ideas at the formula. There is some form of "parity" system, where if your level increases but your defense doesn't, you'll take more damage than a lower levelled character. That's probably how my 4x hunter was taking 170 at Zombies while my friend's 6x sin was taking 210+. Also, I saw with my own eyes, when my girlfriend's cleric hit 33 forever and a day ago, she suddenly started taking 30 more damage from the block golems I was training on with my page at the time, my guess being that 33 is when a new equipment set becomes available.Yeah, the class penalty changes each time you can equip new gear.
Quote:Maybe we've been going about this the wrong way. Let's get some differing levelled gear (Say, a 60, 70, and 90 set) but scroll the lower ones to make them all approximately the same defense, and then check if the level of your gear has a direct impact. If not, there's still the fact that Levelling plus no defense increase = more damage taken.I notice no difference due to equip level, the level 60 & 90 female skirts have almost the same defense (52 and 55?) so I have a pair with identical defense that I can swap and nothing changes.
Quote:Edit: One last thing. To really cover all possibilities, let's get more fighters in on this, and look at the extra damage taken while rage is in effect
I can't speak for all points, but when I was at 0 base defense and used rage, damage did not change.
Threaten works off the base formula, so you can calculate it like that:
[(w.atk*w.atk) - (w.atk-threaten)*(w.atk-threaten)]/125 = difference, where threaten = number of atk reduced (20 at max).
Simplified (assuming max threaten), this is [8*w.atk-80]/25. For example, with 465 atk (Grims), you get [8*465-80]/25 = 145 reduction. Taking into account Powerguard, this is 87 reduction to the damage you take.
The formula is something like this:
Max (watk^2)/125 - (wdef-k)*something
Min (watk^2)/125*0.945 - (wdef-k)*something
"Something" used to be a consistent 0.43 and k was 0. Now it appears there may be a value of k which depends on your level+class, and "something" is along the lines of (1+str/10000)*([player level - monster level]/100 + 1)*0.5, or something like that.

