[1.2.279] Skill tables of all changed skills
#53
Alloy Wrote:A multiple boss fight like CWK, but with the enemies more differentiated like this could work. Like a high avoide low damage one, a low avoid high damage, weak to all elements yet resistant against physic, a flying one, etc...

Yeah, that's one way to go about it. CKPQ is nice because the melee/elemental classes can go attack 3 bosses while the ranged characters kill Margana. Of course most runs have more ranged attackers so the Mage dies first and then the rest are taken down one by one, but it doesn't have to be like that. Eg. if the bosses didn't just have minor summons, they had major ones - actual minibosses that took effort to defeat, for reasonable rewards - then mobbing attacks would be useful in general.

Splitting up the rewards so you can't get the "bonus" without killing all 4 helps, I know most people don't even bother with Targa because Scarlion's so much easier, and would probably skip Rellik just for general pain-in-the-ass antics if it wasn't necessary.
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[1.2.279] Skill tables of all changed skills - by Stereo - 2010-01-09, 08:31 PM

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