2010-01-09, 11:45 AM
Cactuar Wrote:Sins don't get endure...Apparently I don't know the sin branch well enough. Also, what "useless" skills do you get aside from Shadow Meso and Shadow Web?
Our most useful skill to max last at third job is endure (2nd job). Apart from that, the post above me summed it up pretty well. And well, considering that most night lords can't even get the lv 30 mastery from their Triple throw due to the fact only Horntail drops it, they are mostly left with 140% per star until you manage to get around 300 mil (well, last time I checked) for a 50% chance to work. That's something else to consider, the average night lord doesn't have 150% per star (Not that I want this "fixed", it's a good end-game deserved boost, hard to get. Just saying that not everyone rips everything apart). In fact, the rings were something I didn't expect, but well, they are welcome, I guess.
As you can see, my thoughts don't make us more OP in any way. If anything, just a bit more enjoyable. But enjoyability doesn't affect ANYONE else, so I can't think why people are against it.
And before XBish comes again and says how Marksmen are below us, I'm not saying anything about MM's changes. For all I want, they could surpass us if they wanted. But what I hate, is that while some people say that our drawback to being good at bosses is a poor skill selection, and bad training, while the drawbacks on other characters are being ironed out, like corsairs out of the ship being awesome now, too. Or making paladins wanted at bosses because of threaten now. Or mages trying to get a bit more on par on bosses (Ok, not reaching that level by far, but ultimates do make the difference outside). All I feel like is something new, as I said, and for people to stop the idea that, whatever happens, we are always OP.

