IllegallySane Wrote:But again. What this DOES mean for Paladins is that they are way stronger on neutral mobs, but because there is only a 25% elemental boost, it means they are not so reliant on elemental advantages in order to maximize damage. Of course, 1,359% damage per Blast at Anego (comapared to previously 1155%) is still nothing to scoff at. Mixed blessings, or finally made Paladins where they belong, using elementals to attack enemies (stronger fighting neutral mobs), but aren't screwed like AMs/Bishops when the enemy is strong to one element (that's where the 25% elemental advantage boost comes in. Paladin's damage is far more stable in the range it can vary than it was before)? Of course, I wouldn't mind a duo weakness boost, so either way it works in favor of the Paladin.
Note of course Heroes Brandish does 988% per target in the time it takes to do a single Blast. 1,015%~1087.5% Blasts > 988% Brandishes. If there is ever even one single elemental weakness on the boss, it's game over for the Hero for sure. The only way Heroes can beat Paladins now is if there's a boss that hates both Holy and Fire so they are forced to use Ice + Lightning Charge on a neutral mob (797% Ice/Lit on neutral). Then of course add the fun of ACB. 612%~656% per hit on neutral mobs (compared to 490% before), to 765%~820% on elementally weak (previously 735%) . Again I am calculating with both Fire/Lit and Holy/Lit charges.
Yup, your assessment seems right on the mark. ^_^
I wonder if elemental advantage was changed for AMs then...'cause if it is, I think it would make them actually weaker per ult compared to before - even with the new basic m. atk boosts? o.o
Also, it makes me wonder if elemental resistance was changed as well.

