2010-01-08, 12:01 AM
(This post was last modified: 2010-01-08, 12:06 AM by IllegallySane.)
But yeah, Qualm Guardian damage was pathetic. They allowed a 25% boost on Skeles, but forgot the 50% boost they should be doing on Qualm Guardians. Charge Blow wise, the range should have been 32,009~57,715.
Blast wise, should have been 52,129~93,994
FIX DIS KMS!
Forgot NEUTRAL??
550% * 140% = 770%, compared to 1,087.5%
Know what this means? They actually made it so Paladins are not so reliant on elemental advantages to deal damage. It's true it didn't buff a lot on what you're already good on, but they are also a little more balanced. on what you're NOT good on.
Blast wise, should have been 52,129~93,994
FIX DIS KMS!
Taiketo Wrote:So...
Dual charge blast on one weakness = ~1360%
Single charge on one weakness = 1305%
Both using Holy.
Blah.
So much for our big buff.
Blast on dual weakness (holy and lit) = ~1631%
That's nice I guess, but this is still really depressing.
Forgot NEUTRAL??
550% * 140% = 770%, compared to 1,087.5%
Know what this means? They actually made it so Paladins are not so reliant on elemental advantages to deal damage. It's true it didn't buff a lot on what you're already good on, but they are also a little more balanced. on what you're NOT good on.

