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Full list of all Adventurer KMST changes
But yeah, Qualm Guardian damage was pathetic. They allowed a 25% boost on Skeles, but forgot the 50% boost they should be doing on Qualm Guardians. Charge Blow wise, the range should have been 32,009~57,715.

Blast wise, should have been 52,129~93,994

FIX DIS KMS!

Taiketo Wrote:So...

Dual charge blast on one weakness = ~1360%
Single charge on one weakness = 1305%

Both using Holy.

Blah.

So much for our big buff.

Blast on dual weakness (holy and lit) = ~1631%

That's nice I guess, but this is still really depressing.

Forgot NEUTRAL??

550% * 140% = 770%, compared to 1,087.5%

Know what this means? They actually made it so Paladins are not so reliant on elemental advantages to deal damage. It's true it didn't buff a lot on what you're already good on, but they are also a little more balanced. on what you're NOT good on.
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Full list of all Adventurer KMST changes - by god - 2009-12-30, 11:27 PM
Full list of all Adventurer KMST changes - by IllegallySane - 2010-01-08, 12:01 AM

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