2010-01-07, 11:46 PM
(This post was last modified: 2010-01-07, 11:53 PM by IllegallySane.)
Nope Devil. 5.8 * 1.5 (Holy Charge) * 1.25 (Lightning Charge) = 1,087.5% for Paladins
Let's see: 3,484~6,282 multiplied by Blast (5.8), Holy Charge (1.5), Lightning Charge (1.25) BEFORE elemental advantages = 37,888~68,316
NOW, seeing a 50% boost is not the case here, let's try 25% elemental advantage instead since only one charge benefited on the Skeles:
37,888~68,316 * 1.25 = 47,360~85,395
Conclusion: Paladins are only getting a 25% elemental advantage boost from dual charging. This is clearly a bug.
Sounds right for the numbers we saw in the video. KaidaTan, your re-calculations please on Paladins out damaging Heroes on X weak/strong/neutral monster??
DualReaver Wrote:[COLOR="Green"]Damage Range: 3484 ~ 6282
Blast on Skeles w/ Holy+Lit: 47k-82k
Blast on Chief Qualm Guards w/ Fire+Lit: 45k-76k
I'm sure a math wiz out there can prove this formula-wise, but I don't think the elemental advantages are stacking.[/COLOR]
Let's see: 3,484~6,282 multiplied by Blast (5.8), Holy Charge (1.5), Lightning Charge (1.25) BEFORE elemental advantages = 37,888~68,316
NOW, seeing a 50% boost is not the case here, let's try 25% elemental advantage instead since only one charge benefited on the Skeles:
37,888~68,316 * 1.25 = 47,360~85,395
Conclusion: Paladins are only getting a 25% elemental advantage boost from dual charging. This is clearly a bug.

Sounds right for the numbers we saw in the video. KaidaTan, your re-calculations please on Paladins out damaging Heroes on X weak/strong/neutral monster??

