DualReaver Wrote:[COLOR="Green"]Damage Range: 3484 ~ 6282HolyLitEle > 47.000~82.000
Blast on Skeles w/ Holy+Lit: 47k-82k
Blast on Chief Qualm Guards w/ Fire+Lit: 45k-76k
I'm sure a math wiz out there can prove this formula-wise, but I don't think the elemental advantages are stacking.[/COLOR]
HolyLitNonEle > 31.333~54.666
DamageRange > 3484~6282
BlastedDamageRange > 20.207~36.435
DamageMultiPliers > 1,5506~1,5004 > Should be 1,5
FireLitEle > 45.000~76.000
FireLitNonEle > 30.000~50.666
DamageRange > 3484~6282
BlastedDamageRange > 20.207~36.435
DamageMultiPliers > 1,4846~1,3906 > Should be 1,4
Early Conclusion
There is no 125% bonus damage, no -extra- 1,25x multiplier, no 0,25x multiplier addition for Paladins.
All that changed was holy/fire/ice charge becomes lightning elemental too:
- 1.5x damage on holy weak
- 1.5x damage on lightning weak
- 1.4x damage on fire weak
- 1.25x damage on ice weak (no proof for this though...)
Afaik, Blast on neutral becomes now 870%, and 1305% on holy or lightning weak monsters/bosses.
So, not the 1087,5% as expected on neutral... aw... that must hurt for Paladins...
Unless I'm overlooking something here... :o

