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Tips, techniques, and other helpful advice
#10
With a very precisely timed jump, you can make combat step a good movement skill on flat ground. It's very hard to pull off, but you can do step > jump and keep moving quite fast. note that you have to let go of the arrow key before jumping for the momentum to carry on, thuis having combat step mapped to a key is better (oh yeah, you can map combat step to a key, so you dont have to double tap the arrows). by the time you land you can combat step again to keep going.
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Tips, techniques, and other helpful advice - by ArbalistMaster - 2010-01-06, 06:10 PM

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