2010-01-06, 04:50 PM
BombsAway Wrote:Annnd we officially need a Chief Oblivion mini-dungeon.
Preferably shaped exactly like Obli4 where ultimates can't be spammed. I mean, I'm all for faster training but I think it would be a big mistake to allow I/L's to dominate an entire map there. PoTs would drop to crazy low prices and yeah. No thanks. As long as I can train my Aran there I'm happy.
More like a good map for ultimate spamming. Such a map would be smaller, more condensed, with higher spawn rates, and in keeping platforms within ultimate range it helps Arans climbing around trying to keep combo counters high. On top of this, if the map was built for ultimates then the legitimate fears phrased by DualReaver would dissipate as non-Magicians could continue finding open Oblivion maps.
OT: Great rebalancing patch for ArchMages. 120/3 mob Fire Arrow v. 140/6 mob Fire Demon is definitely a great difference/balance, though again, I think nerfing ultimates to boost non-ultimate mob training would be much nicer (ex. something like 300 Fire Demon similar to Evan Flame Wheel, used in tandem with a 320 Paralyze and a 350 1-second attacking Elquines, all used by early 4th job ArchMages as they build up for the true training power: 450 or something attack ultimates that are only better than tri-skill mobbing for training at higher levels). And, of course, the final change to Chief Guardians was necessary.

