2010-01-06, 03:31 AM
In regards to the statement "In most games paper hp = monster DPS" I'd like to point out that this occurs typically in RPGs except that instead of damage per second, it's just damage (see Glass Cannon). And this is the trade off that those specific RPG makers chose to make.
On another note, why does that HAVE to be the trade off? Why can't it just happen be something else... like oh say... maneuverability... or maybe easier training... or something else. Why does every game have to conform to 1 standard trade off? All I'm saying is that you shouldn't apply the standard other games set to another, completely different game.
On another note, why does that HAVE to be the trade off? Why can't it just happen be something else... like oh say... maneuverability... or maybe easier training... or something else. Why does every game have to conform to 1 standard trade off? All I'm saying is that you shouldn't apply the standard other games set to another, completely different game.

