2010-01-05, 08:43 PM
(This post was last modified: 2010-01-05, 08:52 PM by ArbalistMaster.)
DualReaver Wrote:I don't get why a MM can't put Snipe on a quickslot key, allowing you to see the cooldown, since watching a skill load while attacking stuff is not that hard, in practice. I'm only bringing this up cause one guy said that it's hard to pull it off unles you're watching it, which I don't think is very hard to do.
most likely we all do. What happens is the server checks if your cooldowns are over aproximately once every 5 seconds, since snipe currently has a 4 second cooldown, that means we have a 1 second window to fire snipe for it to cool down in the next tick, less than 1 second actually, due to lag, and since you're busy firing strafe, the cooldown can be over in the middle of the attack, effectively killing the 1 second window under normal circumstances (constant straffing and taking damage, since you cant shoot while airbone after getting hit, and the delay of potting). Hell, even if you keep the snipe key down it will get a 10 seconds cooldown every 5 or so shots.
This is what causes the last bar of the cooldown to stay there so long, as fluffy mentioned
now while I dont think this will ever happen, because nexon doesnt know how their own game works, and will probably cause untold amounts of rage among everyone else who is uninformed. If we had a 1 second cooldown snipe then we could fire it once every 5 seconds without having to time and missing out on shooting strafes for it.
Another idea could be progressively stronger snipe as you level (they just made fire arrow change at level 40 and level 50 so I don't see why not). say starting with 100k til level 140 or 150, 200k at 160 or 170 and 300k afterward or something like that.

