So wearing the overalls gives you a 15% chance to gain +10 hp +7 mp when you kill something? >_> Maybe if they'd based it on the monster's HP (eg. gain 5% of its hp) it would be useful.
How well the ring works really depends how it stacks. If it works like SE it's pretty uh... ridiculous. But I guess NLs do deserve a buff, right?
150% TT -> 250% with 50% probability = 200%/star
150% TT -> 300% with 65% probability with ring = 247.5%/star
150% TT -> 390% with 65% probability with SE = 306%/star
150% TT -> 440% with 80% probability with SE + ring = 382%/star
(150% TT -> 540% with 95% probability with SE + 3 rings = 520.5%/star)
Final figure is 3900%/s, so they will be able to KS Paladins on Anego if the rings stack (only 3750%/s with Blast) And then there's Bowmasters with about 3600%/s Hurricane.
On the other hand, it could be the far more sensible non-additive, secondary crit:
Lucky 7
42.5% no crit - 150%
7.5% low crit - 200% (ring works, crit doesn't)
42.5% mid crit - 250% (crit works, ring doesn't)
7.5% high crit - 300% (both)
In this case the average is obviously 207.5% per star. It still adds more damage for classes with multi-hit skills, but it's not some kind of crazy double damage ring.
How well the ring works really depends how it stacks. If it works like SE it's pretty uh... ridiculous. But I guess NLs do deserve a buff, right?
150% TT -> 250% with 50% probability = 200%/star
150% TT -> 300% with 65% probability with ring = 247.5%/star
150% TT -> 390% with 65% probability with SE = 306%/star
150% TT -> 440% with 80% probability with SE + ring = 382%/star
(150% TT -> 540% with 95% probability with SE + 3 rings = 520.5%/star)
Final figure is 3900%/s, so they will be able to KS Paladins on Anego if the rings stack (only 3750%/s with Blast) And then there's Bowmasters with about 3600%/s Hurricane.
On the other hand, it could be the far more sensible non-additive, secondary crit:
Lucky 7
42.5% no crit - 150%
7.5% low crit - 200% (ring works, crit doesn't)
42.5% mid crit - 250% (crit works, ring doesn't)
7.5% high crit - 300% (both)
In this case the average is obviously 207.5% per star. It still adds more damage for classes with multi-hit skills, but it's not some kind of crazy double damage ring.

