2010-01-04, 10:41 PM
Big bang actually reverses keys, and do arans still do that thrust forward in 4th job? In that case, it's either stand on top of PB in the corner, or the aran's forced to move back every time he/she does an attack sequence. DR will be an issue, but can arans reach 200 combo on a single target in 40 seconds? If so, that should be enough to keep barrier going, though the combo loss will be a huge dent in damage.
Paladins beating heroes at single-targets should've been there from the start seeing as how blast only hits one target, it's great to finally see that happen. Unfortunely the damage cap lowers their potential with apples, weaknesses, and/or SE =/
I meant threaten for the horntail legs thing.
Tamillan Wrote:Acb is not as strong as blast, but still good on mobs xD. When it comes to 2-3 bosses thats when heros become very strong compared to paladins, but 1v1 Paladin sure is the king out of those two classes. Against elemental weak bosses like anego, then paladins are beasts. Threaten makes paladin's very usefull too now. It is good to see balancing happening in this game. I hope this thread helps people making a new character to maybe choose a paladin. They are just as good as heros xD. Heros still good compared to others classes, but now there is more competition for heros. Paladins is rare to see now, hopefully we will see more variety of classes. Mix of all classes is nice to see. I'm kinda tired and bored of seeing bishops, heros, and NLs. xD There are more classes that are popular too, but I want to see more paladins and shadowers. xD
Paladins beating heroes at single-targets should've been there from the start seeing as how blast only hits one target, it's great to finally see that happen. Unfortunely the damage cap lowers their potential with apples, weaknesses, and/or SE =/
XBish Wrote:it wont be possible at HT, or very hard, the 200 combo during legs is pretty hard. i have been in a party with an aran, she had lv 22 barrier and she couldnt keep it up 100% of the time, stunt, super knock back and that stuff made it hard to reach 200 within the time it lasts. i guess with a higher level stance it would work but still, the aran would have to cast barrier before the prelin head dies and main HT would have to be summoned right away if you want someone with low hp to survive stomp.
at pb it would be easier i guess but we would have to see how relaible barrier can be.
I meant threaten for the horntail legs thing.

