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Full list of all Adventurer KMST changes
Teppi Wrote:wat i meant was making strafe the same % damage, i didnt say mean same actual damage
agree that it will do no disadvantage to them in 3rd job, but how about 4th job? in 3rd job they're equal but in 4th job bow becomes much better with hurricane (yet the poster wanted stronger hurricane too). marksmen, a job that depends on strafe even in 4th job for dps, should get an increase in strafe % damage to be balanced with hurricane in 4th job

This is true, but I don't think it's so much a problem with Strafe as it is Snipe. The static damage is great at low lvls but it just puts a gigantic gap between BM/MM when high att pots or amazing gear is put into play. If snipe were changed to a % skill then this wouldnt be a problem. as snipe's damage would rise accordingly.

Teppi Wrote:agree about the training part, but how many 200 archers are bows and how many are xbows?

Point, but I think that has more to do with bow popularity than training speed. There's more bowmasters cuz hurricane is "OMG AWESOME" and crossbows are "wtp y it cover my fais"
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Full list of all Adventurer KMST changes - by god - 2009-12-30, 11:27 PM
Full list of all Adventurer KMST changes - by FluffyFoxxie - 2010-01-03, 08:32 PM

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