Quote:Strafe: Increase damage to 110% for each hit, making a combined total of 440% damage. Comparable to other classes, while having the advantage over Rangers as it is their main attack skill.are you for serious? marksmen are already WAY behind bowmaster in dps and everything, making strafe equal damage and increase the damage in hurricane just make marksmen becomes more LOLable. and its funny how ur propose for bowmaster is WAY more than marksmen when marksmen is the class that needs the boost............
If snipers get 110% strafe, both classes should get it. Snipers already have a damage advantage with their better damage formula.
4th Job:
Bowmaster: Dragons Breath: Increase damage at all levels by 10%, also make it workable on mobile bosses, at a certain % at all levels, or when damage KB occurs.
DB has pitiful damage as it is. I think it should START at 100% damage at lvl 1 and end at 130% at max (1% per lvl or something.) Also the last 9 lvls of DB are pretty pointless. Maybe max lvl should be able to push 7 mobs or something.
Hurricane: Increase damage by 10% on all levels, ending at 110% damage per hit at max.
I agree with this.
Phoenix: Increase base damage on all levels by 50, ending with a max level damage of 600. Add "poison" burn effect, comparable in time to BWs skills with same effect.
Also agree with this.
Concentrate: Increase att by 4 overall, making level 1 15 att, and max 30 att. Reduce cool down by 30 seconds. Possibly make the MP cost reduction a party effect.
Att boost is ok, but making the MP reduction a party skill... eh.
Marksmen: Dragons Breath: See above.
Frostprey: Increase damage by 50 at all levels.
if bowmaster's strafe and hurricane gets increased to 110%, then sniper's strafe should be increase to like 130% to make up the difference. sure sniper will be better than hunter in 3rd job, but in 4th job it will be balanced, not like how hunter/bow is way more common/powerful than sniper/xbow now =.="

