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Full list of all Adventurer KMST changes
I think people are over-estimating the burn effect given by things like Flamethower and the Demons. Sure it helps slowly, but its still not preferable to actual damage. By "huge boost", I was thinking that Inferno should be something like 250% and Blizzard 230%. That's enough to make significantly better than Arrow Bomb in all situations, as it should be.

JoeTang Wrote:No one uses Ice Splitter for its damage but they increased it 30%.

If Inferno had 170% damage at max, it would be better than Arrow Bomb when they both have max SE by 0.4%, which would probably end up rounding and making them equal. If it could burn, people would probably shoot it once and spam Bomb the rest of the way.

I don't see why Hurricane should deserve a damage boost.

Give Pierce and Dragon Breath a higher mob count.
Splitter+Flame really isn't that bad for damage once you get a good level of Boost. But it seems silly that the Archer skills of similar use and element are significantly weaker.

I agree that Hurricane shouldn't be any stronger. It's perfectly fine as it is. If you give archers 50% crit (which would help BMs more than Marksmen), and give *both* classes 120% Strafe (vice-versa), it would balance out. Also it would help make up for Archer's generally sucky 3rd job. They're weak as hell.

Alilatias Wrote:10% more crit would be overkill. I'd say 5% is enough. Either that, or have SE's crit chance increased to 20%. Come to think of it, I'd prefer the latter, as it would be more beneficial to everyone.
I specifically wanted it just for Archers, not on SE. Sins crit enough as it is, and I think it's silly that they crit more often than Archers.
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Full list of all Adventurer KMST changes - by god - 2009-12-30, 11:27 PM
Full list of all Adventurer KMST changes - by KaidaTan - 2010-01-03, 01:24 PM

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