2010-01-03, 01:24 PM
I think people are over-estimating the burn effect given by things like Flamethower and the Demons. Sure it helps slowly, but its still not preferable to actual damage. By "huge boost", I was thinking that Inferno should be something like 250% and Blizzard 230%. That's enough to make significantly better than Arrow Bomb in all situations, as it should be.
I agree that Hurricane shouldn't be any stronger. It's perfectly fine as it is. If you give archers 50% crit (which would help BMs more than Marksmen), and give *both* classes 120% Strafe (vice-versa), it would balance out. Also it would help make up for Archer's generally sucky 3rd job. They're weak as hell.
JoeTang Wrote:No one uses Ice Splitter for its damage but they increased it 30%.Splitter+Flame really isn't that bad for damage once you get a good level of Boost. But it seems silly that the Archer skills of similar use and element are significantly weaker.
If Inferno had 170% damage at max, it would be better than Arrow Bomb when they both have max SE by 0.4%, which would probably end up rounding and making them equal. If it could burn, people would probably shoot it once and spam Bomb the rest of the way.
I don't see why Hurricane should deserve a damage boost.
Give Pierce and Dragon Breath a higher mob count.
I agree that Hurricane shouldn't be any stronger. It's perfectly fine as it is. If you give archers 50% crit (which would help BMs more than Marksmen), and give *both* classes 120% Strafe (vice-versa), it would balance out. Also it would help make up for Archer's generally sucky 3rd job. They're weak as hell.
Alilatias Wrote:10% more crit would be overkill. I'd say 5% is enough. Either that, or have SE's crit chance increased to 20%. Come to think of it, I'd prefer the latter, as it would be more beneficial to everyone.I specifically wanted it just for Archers, not on SE. Sins crit enough as it is, and I think it's silly that they crit more often than Archers.

